| |
The rules, very easy,
are in stark contrast
with the abyssal depths
which can be found when
analyzing a game. Such
unexpected complexity is
found among minimal
rules and game materials
of seemingly total
simplicity.
The game of Go was
created in Asia in
ancient times. The first archaeological evidence
goes back 4000 years (this
age dates the pawns
found in burial-places
of nomad populations in
Siberia) but the game
has been diffused in
Tibet, China, and Korea.
Confucius and Mencius
talked about it,
defining it a classic
game, already in the 5th
century B.C.
|
|
| |
A monthly magazine, the
Deutsche Gozeitung, was
published in Gratz in
1909. The game spread
later to the United
States and to the rest
of the world.
In Japan the national
federation (Nihon Ki-in)
has several millions of
members and numerous
tournaments reserved to
professionals; the game
moves economical
interests more than any
sport except for
baseball and sumo.
The strongest players in
the world are now the
Koreans, who have
recently pushed the
development of the game
to surprising levels,
but a considerable
number of strong players
can be found in China.
The game is played at a
professional level also
in a very limited number
of Western countries.
There is abundant
specialized literature.
The game is played with
apparently simple
equipment. The checkerboard is
traditionally built in a
whole block of valuable
wood; its size is 40x45
centimetres, it is
slightly rectangular to
compensate the
perspective deformation;
on its surface there is
a grid of 19x19 lines.
The thickness of the
necessary wood
traditionally varies
from 10 to 25
centimetres. To get such
a thickness it is
necessary to extract a
whole block of wood from
trees which are 500 to
700 years old. The wood,
of clear colour and
wonderfully streaked by
numerous and parallel
lines, can be of various
species, but the most
valuable is obtained
from the Torreya
Nucifera, “Kaya” in
Japanese.
Magnificent masterpieces
in lacquer and ebony
were used in the past;
they were richly
decorated, and on them
precious stones were
used in the place of
pawns; sometimes the
white pawns were in
valuable ivory and the
black ones in jade (notice
the tendency to use
animal and mineral
materials on a vegetable
checkerboard).
Nowadays the pawns are
obtained from black
stone and valuable
seashells, though
scarcer and scarcer.
The cost of this
material is the cause of
today’s prevailing use
of synthetic jade (not
cheap, in fact) and
glass, which is a
material perfect for its
weight, low cost and
wide availability, but
very fragile. Plastic is
sometimes used, but it
is not very appropriate
and therefore the pieces
are often weighted with
invisible metal inserts.
These surrogates are now
common because of the
impossibility to use the
traditional set for
people who are
accustomed to play on
high tables and chairs,
in contrast with the
classic tatami and mats
on the floor.
The pawns are kept in
elegant rounded bowls in
valuable wood, called
go-ke. These bowls
follow the same
aesthetical
considerations as
mentioned for the goban
(checkerboards) and the
stones; bowls in rare
and expensive wood are
used; this didn’t stop
the spreading of simple
bowls in “profane”
plastic.
A peculiar
characteristic of Go is
that it is considered a
martial art and it has
the same ranking system.
One level, or kyu, is
equivalent to a handicap
stone; a game can be
played also between
players with very
different levels and
skills, positioning a
certain number of stones
on the checkerboard
before the game starts,
at the advantage of the
weaker player.
The difference in the
ranking is equal to the
number of handicap
stones necessary to play
a balanced game.
The game is played in
turns, on a checkerboard
(goban) of 321
intersections (19x19
lines), placing one
stone at a time on a
free intersection. Each
stone, when placed on
the goban, has four
liberties or
intersections directly
adjacent; a stone
survives until it has at
least one liberty (an
adjacent intersection
not occupied by a stone).
The stones, once played,
cannot be moved; they
can be placed anywhere
on the checkerboard
except for the
intersections where they
would have no liberties
(suicide position).
The stone or group of
stones having all their
liberties occupied by
the adversary (completely
surrounded) are lost and
given to the adversary (they
are prisoners). The
purpose of the game is
to surround the highest
possible number of
intersections (territory)
out of the initial 361. |
|